Old World Tides - RP from Pirates with Pirates for Pirates.

It's that time of the year!

Mon Dec 24, 2012 11:55 am by Fuura

Yes it is.

For some it's snowy goodness, for some it's sunny festivities.
Christmas is happening just now and i sincerely hope, no expect, everyone to have a smahing time with family, relatives and …

Grand Opening on the Horizon

Thu May 24, 2012 7:32 am by Fuura

I know there have been a couple people already, who have been watching and have gotten very excited, and today, i am excited to say this:

Everything of importance is done and registrations are open. …

All done with rulemaking

Sat Mar 17, 2012 11:29 pm by Fuura

Yes, all done. With the main rules, as in the rulebook, application rules and creations rules.
The inventory and some minor topics stil need some work. But the main rule construct is all ready.

Rest …

    Character Attributes


    Posts : 161
    Join date : 2012-01-31
    Age : 31

    Character Attributes

    Post by Fuura on Sat Mar 03, 2012 8:28 am

    Character Attributes

    For our RPG we use attributes to measure a characters individual strenght, speed, reflexes, wilpower etc. Overall, there are 6 attributes which of course are not nearly enough to completely measure a human being, but are enough to compare them against each other when it counts and/or is necessary.

    Strenght: Reflects physical strenght. Also influences a character's constitution somewhat; a strong character takes more hits easier then a physically weak one.

    Speed: How fast a character can move. This affects moving around, attacking and mostly everything else that involves moving one's limbs. It does not actively relate to one's reflexes though.

    Stamina: Indicates an individual's ability to keep going and take hits before they have to rest up, retreat or faint.

    Dexterity: Indicates body control in general as well as the ability of eye-hand coordination to a degree. The better one's dexterity, the more acrobatic and skilled their movements get.

    Reaction: Basically your reflexes. Your reaction time to surprises, the ability to counter obvious actions and the likes.

    Concentration: The ability to calm your mind, blend out distractions. Also helps with aiming long distance attacks, primarily firearms and archery. Some fruits also require mental focus to work properly.

    Raising Attributes

    During character application each attribute needs to be assigned an enhancement level somewhere between 1 and 4 which cannot be changed later on and decided how easy or hard the attribute is to raise. More on this topic to be found in the Application Rules.
    Attributes are raised by spending EXP in a character update, how this is exactly calculated is listed above in the EXP Rules under "Attributes".

    Attributes and Battle
    Every once in a while, there will be battles and fights, as it is the nature of the One Piece setting, so it may be useful to know, how atributes relate and influence each other, each others performance and the character's performance.
    A strong person can take a hard hit easier. Character's with high stamina can take a lot of beatings before they go down, while dishing out themselves. A fast attack can best be dodged with high speed, even esier if your reaction is quick. The more dextrous an attack is, the harder it gets to dodge or counter, but without stamina, one's speed, power and concentration will run out after a time. If one is good and concentrating and focusing, they can user their power and skill much more efficient as well as spot openings and weaknesses in an opponent. This list could go on and on.

    As this shows, all attributes are important, not only because they indicate a characters capabilities, but also because they are interconnected with each other if you look at it from the right angle. Keep this in mind, when you assign your E-Levels and experience to attributes.

    Posts : 161
    Join date : 2012-01-31
    Age : 31

    Re: Character Attributes

    Post by Fuura on Fri Mar 30, 2012 8:26 am


    To every of the attributes, there are five levels one can obtain. They are obtained by reaching or surpassing the respective points value in an attribute. Point values for levels are as followed:
    • Level 1 - 100 points in an attribute
    • Level 2 - 800 points in an attribute
    • Level 3 - 2000 points in an attribute
    • Level 4 - 4000 points in an attribute
    • Level 5 - 7000 points in an attribute
    and are approximately these capabilities:

    1 - Regular citizen
    2 - bend thin metal sheets, rip doors out of their hinges and similar
    3 - throw cannon balls, handle cumbersome things very easily
    4 - pick up boulders, knock down regular walls
    5 - lifting almost everything, shatter stone, bend metal

    1 - Regular citizen
    2 - trained athlete
    3 - comparable to some slower "running animals", reasonable to follow with bare eyes
    4 - faster then what an untrained eye will see clearly
    5 - "like lightning", almost impossible to follow without looking aid

    1 - Regular citizen
    2 - trained athlete
    3 - roughly a full day of performance possible, capable to stand up a few times after being beaten down
    4 - proverbial marching trough a desert in one go, ingoring wounds for extended periods of time
    5 - almost never gets tired, only after longest, excruciating events

    1 - Regular citizen
    2 - trained acrobat
    3 - cat-like
    4 - inhuman sense of balance and control over one's own body
    5 - true master of movement and flexibility

    1 - Regular citizen
    2 - acts surprisingly fast if trying to pay attention
    3 - can timely react to most direct actions, reflexes fastened
    4 - developed reflexes active in every situation, always responds
    5 - reflexes passively act as fast as lightning, hard to take off guard

    1 - Regular citizen
    2 - can focus on one thing actively, while blending out minor distractions
    3 - focuses instinctively on the main task at hand, can ignore major distractions
    4 - can focus on things clearly, without loosing track of other things
    5 - usually entirely focused, while being able to selective percept most of his surroundings

    These levels are by no means absolute, but rather stretchable by the situation. As long as it is not a direct comparison of two players, in that case someone with lesser scores would be ultimately inferior to his opponent in the long run. Back to Player versus NPC, one can by these rules, stretch the roundabout categories a bit. So it would be possible to do something that is credited to around level 3 in strenght with just around 1700ish points or so in strenght; much like one can actually try really hard if they really want and just ever so closely manage what they intended to do. Of course, downplaying is also not forbidden. But should be done appropriate to the context of the moment though, and not used as a general excuse to play oneself stronger then they are.

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