Character Attributes
For our RPG we use attributes to measure a characters individual strenght, speed, reflexes, wilpower etc. Overall, there are 6 attributes which of course are not nearly enough to completely measure a human being, but are enough to compare them against each other when it counts and/or is necessary.
Strenght: Reflects physical strenght. Also influences a character's constitution somewhat; a strong character takes more hits easier then a physically weak one.
Speed: How fast a character can move. This affects moving around, attacking and mostly everything else that involves moving one's limbs. It does not actively relate to one's reflexes though.
Stamina: Indicates an individual's ability to keep going and take hits before they have to rest up, retreat or faint.
Dexterity: Indicates body control in general as well as the ability of eye-hand coordination to a degree. The better one's dexterity, the more acrobatic and skilled their movements get.
Reaction: Basically your reflexes. Your reaction time to surprises, the ability to counter obvious actions and the likes.
Concentration: The ability to calm your mind, blend out distractions. Also helps with aiming long distance attacks, primarily firearms and archery. Some fruits also require mental focus to work properly.
Raising Attributes
During character application each attribute needs to be assigned an enhancement level somewhere between 1 and 4 which cannot be changed later on and decided how easy or hard the attribute is to raise. More on this topic to be found in the Application Rules.
Attributes are raised by spending EXP in a character update, how this is exactly calculated is listed above in the EXP Rules under "Attributes".
Attributes and Battle
Every once in a while, there will be battles and fights, as it is the nature of the One Piece setting, so it may be useful to know, how atributes relate and influence each other, each others performance and the character's performance.
A strong person can take a hard hit easier. Character's with high stamina can take a lot of beatings before they go down, while dishing out themselves. A fast attack can best be dodged with high speed, even esier if your reaction is quick. The more dextrous an attack is, the harder it gets to dodge or counter, but without stamina, one's speed, power and concentration will run out after a time. If one is good and concentrating and focusing, they can user their power and skill much more efficient as well as spot openings and weaknesses in an opponent. This list could go on and on.
As this shows, all attributes are important, not only because they indicate a characters capabilities, but also because they are interconnected with each other if you look at it from the right angle. Keep this in mind, when you assign your E-Levels and experience to attributes.
For our RPG we use attributes to measure a characters individual strenght, speed, reflexes, wilpower etc. Overall, there are 6 attributes which of course are not nearly enough to completely measure a human being, but are enough to compare them against each other when it counts and/or is necessary.
Strenght: Reflects physical strenght. Also influences a character's constitution somewhat; a strong character takes more hits easier then a physically weak one.
Speed: How fast a character can move. This affects moving around, attacking and mostly everything else that involves moving one's limbs. It does not actively relate to one's reflexes though.
Stamina: Indicates an individual's ability to keep going and take hits before they have to rest up, retreat or faint.
Dexterity: Indicates body control in general as well as the ability of eye-hand coordination to a degree. The better one's dexterity, the more acrobatic and skilled their movements get.
Reaction: Basically your reflexes. Your reaction time to surprises, the ability to counter obvious actions and the likes.
Concentration: The ability to calm your mind, blend out distractions. Also helps with aiming long distance attacks, primarily firearms and archery. Some fruits also require mental focus to work properly.
Raising Attributes
During character application each attribute needs to be assigned an enhancement level somewhere between 1 and 4 which cannot be changed later on and decided how easy or hard the attribute is to raise. More on this topic to be found in the Application Rules.
Attributes are raised by spending EXP in a character update, how this is exactly calculated is listed above in the EXP Rules under "Attributes".
Attributes and Battle
Every once in a while, there will be battles and fights, as it is the nature of the One Piece setting, so it may be useful to know, how atributes relate and influence each other, each others performance and the character's performance.
A strong person can take a hard hit easier. Character's with high stamina can take a lot of beatings before they go down, while dishing out themselves. A fast attack can best be dodged with high speed, even esier if your reaction is quick. The more dextrous an attack is, the harder it gets to dodge or counter, but without stamina, one's speed, power and concentration will run out after a time. If one is good and concentrating and focusing, they can user their power and skill much more efficient as well as spot openings and weaknesses in an opponent. This list could go on and on.
As this shows, all attributes are important, not only because they indicate a characters capabilities, but also because they are interconnected with each other if you look at it from the right angle. Keep this in mind, when you assign your E-Levels and experience to attributes.
Wed Jan 09, 2013 5:46 am by Anais
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