ScholarScholars are a rare sight on the seas. Because generally authors, physicists, mathematicians, psychologists, archeologistst, geologists, biologists and many more mostly theoretical, lab- or office-dwelling professions are called Scholars in shorthand. And as such, they normally have little reason to sail out. And if they do, it's mostly for some kind of field study or expedition.
Regardless, if a crew does have a Scholar in their ranks, his or her knowledge will prove helpful in many situations. Also, scholarly practice can support most other professions with that little bit of extra trivia and improve their crafts because of extended knowledge about materials, theorys and other things.
Advice: A Scholar can learn many knowledge-based skills that have your character know more then his comrades do, which can be interesting or boring, depending on situation and characters involved. It also holds great potential for, deliberately or not, powergaming. So try to use them with caution. Knowledge about certain things such as weather, places and similiar are no free pass to shaping things to your or your crew's advantage. Excessive abuse will be punished, if necessary. If you are unsure what is okay and what is not, consult your captain; or staff in higher instance.
--- Basic Skills ---Reading & WritingJob: Scholar - 0
Bonus: 0
Cost: 0
Description: The ability to read and write texts. Usually thaught in school and considered part of one's living standart. As the World Gouvernment established uniform language, everyone can read and understand everyone's writing.
Basic MathJob: Scholar - 0
Bonus: 0
Cost: 0
Description: Elementary school grade math: Addition, subtraction, multiplying and division. Being able to perform these operations is basis for almost everything else.
Both of these skills can be learned by your character for free at creation, if you want them. Otherwise, a character has to aquire them via training to read, write and do math over time, they cannot be learned trough simple character updates like any other skill, unless ingame effort to learn them has been made for a while by the respective character.
If a character does not have these he or she
cannot read & write or do math. Having them or not having them is depending on the character. For some they are a must, while for others it could be fitting and interesting to not have either, or just one of them.
Not having either does not limit a character's learning ability, however. They can still go with "learning by doing" and/or from someone else. Navigators can still interpret sea-charts although they are unable to read the names of villages, ports and currents.
--- Skills ---Scholar skills are handled different from other jobs, as they are rather special and less direct-practical then other skills. Scholars don't have Boni and Levels, all of their skills are level 0 and have 0 bonus. Instead, they usually require some other (scholar) skill, creating distinctive trees and branches that scholars can follow. In light of this special condition, the skills aren't grouped in levels but in specializations.
- Social Sciences:
History
Job: Scholar
Cost: 50
Description: Almost no scholar gets past not studying the world's history to some degree. Many quickly turn to more interesting fields, but if they don't, the knowledge might be helpful in more then one way.
Rhetoric
Job: Scholar
Cost: 100
Description: Even basic things such as talking can turn into a science of it's own. If it does, this is called rhetoric. How to talk in front of an audience, how to argument in a way that convinces someone of my standpoint? And most importantly: How do i warp truth to my benefit? Questions to which rhetoric knowledge holds answers, among other things.
Musicians have extra benefit from this knowledge for their drama and lyrics.
Cultural science
Job: Scholar
Cost: 50 / 300 / 700
Description: Although there are not many varying languages left in this world, that are actively spoken, the certainly are many different cultures. Sometimes as small as one island, sometimes as expansive as a whole region. KNowing about different cultures helps mostly with finding your way around unkown places and getting on the better side of the locals, as well as generally recognizing various civilizations by their cultures.
- In the beginning, the knowledge reaches out to only the blue where one uses or used to live and it's possible cultures
- More educated cultural scientists usually know the cultures of all the known blues in the regular world, as well as some from near the entrance of the grandline
- Cultures at home in the new world are unknown to everyone who does not live in the new world, and scholars of the most knowledge.
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Literature
Job: Scholar
Cost: 50
Prerequisites: History
Description: Important witnesses about the history of the world are always the books and texts written in it by great personalities. Knowing these does not only serve the scholar to have a fitting philosophical quote for every situation, but also deepens their historical knowledge and understanding by a fair bit.
Musicians have extra benefit from this knowledge for their drama and lyrics.
Musical theory and acoustic
Job: Scholar
Cost: 200
Prerequisites: Rhetoric
Description: Many musicians make their songs and music without even knowing the theoretic science behind it. Scholars proficient in this theory however, have not only an extended knowledge about sound waves and their physics but also know very detailed about resonance, harmony and rythm as well as can put this to use, creating even more glamorous music.
Law
Job: Scholar
Cost: 150
Prerequisites: Cultural science
Description: The laws and rules set up by the world gouvernment are maybe not enforced on every island due to lack of a marine base, but they are still very strict and complicated. Studying them is almost a necessity for everyone who aims to not break any of them - or sneak through their holes.
Economics
Job: Scholar
Cost: 150
Prerequisites: Cultural science
Description: The theory of supply and demand, market trends and product target groups. It's that easy to describe the roundabout basics of economics. In detail, it is much more complicated then that though. So studying economics is just to a true scholar's tastes. It also helps with bargaining and striking deals, sometimes.
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Philosophy
Job: Scholar
Cost: 250
Prerequisites: Literature
Description: Although one of the more difficult proficiencies, philosophy is also propably one of the more intellectually entertaining ones. How much practical use this yields is a wonderful argument, but that already shows, that argumenting is one of the most favourite things real scholars do.
Politics
Job: Scholar
Cost: 250
Prerequisites: Law + Economics
Description: Knowledge about current woprld politics does not only serve the purpose of being able to communicate appropriately with members of certain social classes. Someone who knows all about an islands current king and/or it's political situation finds it much easier to hit the right buttons with local people. As well as possibly finding acess to less legal activities and opportunities.
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Psychology
Job: Scholar (M)
Cost: 500
Prerequisites: Philosophy
Description: The science around psychology is one of the most complicated scientific fields to date and still wide areas of it are undiscovered. Yet, it is very useful to those that take the time and effort to become knowledgeable. Some uses are: seeing trough most lies, manipulating and directing people subtly or roughly foresee their actions. Regardless, psychology is a very theoretical science and doesn't work precisely on every mind.
Archeology
Job: Scholar (M)
Cost: 500 / 2000
Prerequisites: Politics
Description: Archeology is history on the current time and day. Knowing historybooks is one thing and archeology is another. Knowing how to interpret subtle remains of times long past, as well as drawing useful information from them is what seperates a historian from an archeologist.
With enough practice in their field and lots of study, the scholar might just be able to read hieroglyphics found in ancient sites, even the poneglyphs.
- Geography:
Geography
Job: Scholar
Cost: 100 / 400 / 900 / 1600 / 2500
Description: Geographic knowledge usually means knowledge about the world as it is. Islands, continents, blues as well as regional flora and fauna. Sometimes also famous history events.
- Knowledge about one's home island and neighbouring islands
- Rough knowledge about all islands in one's home blue
- Full knowledge about one's home blue, basic knowledge about the other blues
- Full knowledge about all blues and the first islands of the Grand Line
- Decent knowledge about the first half of the grand line
Players with this skill may aquire knowledge about locations -within their skills reach- trough means like island descriptions, their captains of staff before arriving at the place itself. It is not a free pass to know everything, regardless.
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Meteorology
Job: Scholar
Cost: 100 / 300 / 750
Prerequisites: Geography
Description: Meteorology works different from how a navigator reads weather on sea. This science only works in the regular blues, where the weather follows normal, predicatble patterns. The much more erratic Grand Line weather can only be read by a skilled navigator. The advantage of meteorology over a navigator is, that with the right set of data, a scholar can provide long-term predictions for weather while Navigators are mostly limited in their timeframe.
- Bycollecting basic data like pressure and wind speed for example, a scholar can predict the local weather trend for the coming day or so
- With enough information, predictions for the area spanning up to 5 days can be made
- Being accurate for at least a week, scholars can give predictions for not only the local weather but most islands in the vincinity.
Subjob: Navigators may combine this ability with their ability to read weather and become supervious to weather escapades surprising them out on the sea by drastically reducing data collection and analyzing time.
Geology
Job: Scholar
Cost: 200
Prerequisites: Geography
Description: Using knowledge in geology enables a scholar to identify various kinds of stones, earth and minerals, among other things. Knowing about special ores being present and properties of minerals can possibly be made into some advantage.
Smiths and Carpenters profit form this skill by being able to pick their materials better as well as being able to find them in the wilds.
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Astronomy
Job: Scholar
Cost: 200 / 500 (M) / 750 (M)
Prerequisites: Meteorology
Description: Science of the sky teaches a scholar about the stars and other orbital bodies. Which makes it possible to identify constellations, help with orientation and telling the time. None of this works reliably on the Grand Line though, as it's sky lights are too erratic.
- Knowledge about constellations that can be seen from one's home island and surrounding area, as well as how to orient by sun and moon in these parts
- Extends the abilities to all of one's home blue
- Possible to identify constellations on any of the blues, as well as navigate by orbital bodies on all of them
- Physics:
Basic physics
Job: Scholar
Cost: 200
Description: Contains the very basic rules of physics. Why apples fall from their tree and much more. Like the common formulae around speed, energy and mass.
Can be useful to help estimate the trajectory of one's projectile, for example.
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Mechanics
Job: Scholar
Cost: 200
Prerequisites: Basic physics
Description: Mechanic handles terms like time, distance, velocity, force and movement of bodies in a space.
Mechanics also presents the foundation to most other physic sciences and is necessary to construct mechanisms and machinery.
Optics
Job: Scholar
Cost: 250
Prerequisites: Basic physics
Description: Optics is all about light, wave-spectrums and reflection/absorption of both. It's very useful for creating items such as lenses for telescopes and glasses, as well as more creative things like illumination systems for ship interieur and overcoming the visual refraction of light on reflective surfaces like water (e.G. realizing and accounting for the optical deviation of an underwater item's position)
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Structural engineering
Job: Scholar
Cost: 400
Prerequisites: Mechanics
Description: Teaches fundamental knowledge about static and structuran engineering. It's the science responsible for structures like buildings and ships to be able to hold their own weight instead of collapsing under it. A skilled structural engineer is also capable of possibly finding a structures stress points and takign advantage of that knowledge (e.G. destroying a pillar to make a structure collapse)
Kinetics
Job: Scholar
Cost: 400
Prerequisites: Mechanics
Description: Extended knowledge about forces in mass and the effects on other masses, energy transfer between two bodies of mass and similiar. Necessary to build more complex mechanisms and machines, as well as useful in strenghtening a ship's hull against attacks.
Acoustics
Job: Scholar
Cost: 400
Prerequisites: Optics
Description: Acoustic is science about sound waves in all shapes and forms, as well as it's spread and travel trough different kinds of mass. Practice in this science may help an individual a little with their directional hearing as well as their musical talents.
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Aerodynamics
Job: Scholar
Cost: 500 / 700
Prerequisites: Kinetics
Description: Resistance of objects traveling at speed, drag as well as reducing it and such. Practical uses are for example: enhanced ammunition for firearms that travel faster and further, ships that are more aerodynamic towards air and water and thereby faster, and also opens the doors wide for potentially designing flying aparatuses and many other inventions.
- Extends the field to fluids in general (air physically being a fluid too), enabling fluid-specific inventions such as weapons meant to be used under water, improved ship steering rudders and more.
Thermodynamics
Job: Scholar
Cost: 500
Prerequisites: Mechanics
Description: This scientific field concerns itself with all kinds of temperature-related traits of material and events. Like, expanding materials trough heat, shrinking them with coldness and how to harness these properties for machines, inventions and tools.
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Electrodynamics
Job: Scholar (M)
Cost: 750
Prerequisites: Aerodynamics + Thermodynamics
Description: The principles about electrydynamic's physical aspect. Electric currents, how they work, how to create and terminate currents, how to route and use them. Basically, mastering electricity brings forth futuristic machines and weapons, when smiths and carpenters are involved.
- Biology:
Basic biology
Job: Scholar
Cost: 100
Description: In short, biology is science about everything that's alive or used to be alive, all that is organic - and thereby also about anorganic things to a degree. Teaches mostly basic knowledge, specific parts are handled in later stages of study.
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Biological chemistry
Job: Scholar
Cost: 200
Prerequisites: Basic biology
Description: Biological chemistry deepens the biologic field towards living organisms and the processes that happen on their inside. With this knowledge, scholars bridge the gap between chemistry, medicine and biology - so it might be useful to a doctor who specializes in healing illnesses rather then treating wounds.
Anatomy
Job: Scholar
Cost: 200
Prerequisites: Basic biology
Description: Anatomy roughly describes the composition of animals, inclusing humaniod races. Which organ goes where, which bones fulfill which purpose. This helps finding possible problems in the blueprint of a patient, when treating their illnesses and wounds, as well as it gives a scholar the knowledge about how to stitch his comrades together correctly.
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Sport science
Job: Scholar
Cost: 350
Prerequisites: Anatomy + Biological chemistry
Description: Although this is almsot a doctor's speciality, scholars may learn about the human body and what kind of activity is good for it. From supporting bone durability to accelerating muscle buildup, they know what's good for the healthy body.
Food science
Job: Scholar
Cost: 350
Prerequisites: Anatomy + Biological chemistry
Description: Supplemental to any healthy individual is the right mixture of vitamins, minerals, dietary fibers and other nutrients. Which of them and how many one needs, figuring that out is a food scientist's job. With that, it is definately an useful addition to any cook's knowledge.
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Botany
Job: Scholar
Cost: 500
Prerequisites: Food science
Description: Basically, what food science is to an animal is botany to a plant. Hpw to raise plants properly as well as treating their different pests and problems. Naturally it also means to know most plants, their favourite habitats and possible abilities.
Marine biology
Job: Scholar
Cost: 500
Prerequisites: Food science + Biological chemistry
Description: Specializing in marine animals of all kinds, marine biology is a wide sub-field to general biology. The relative knowledge ranges from knowing the different fish species with all their characteristics, over sea kings and up to fishmen and mermaids. This may be necessary for a doctor to correctly treat a patient of the fishman variant, but also potentially for cooks, since fish is a readily available food source on the seas.
Neurology
Job: Scholar
Cost: 500
Prerequisites: Biological chemistry
Description: Knowledge about the structure and workings of nervous systems is generally considered neurology. It's useful on it's own, to hit just the right spots to create or ease pain for example. But it's also crucial for chirurgy for example, so the operating doctor does not leave more damage then before a surgery. Mapping of the neural system also brings the usually critically acclaimed acupuncture to unexpected levels of efficiency.
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Devilsfruitology
Job: Scholar (M)
Cost: 2000
Prerequisites: Anatomy + Neurology + Botany + Biological chemistry
Description: As daring as it sounds, as daring this science is. Only with knowledge in many scientific fields, a scholar can consider himself a devilsfruitologist. Through long studies of botany in general, as well as devils fruits, the human and a fruits effect on humans, a fruitologist has learned to see trough the abilities of a fruituser far quicker and easier then normal observers, as well as deploy effective counter-strategies. They can also tell what kind of power an uneaten fruit most likely holds by analyzing it.
- Chemistry:
Basic chemistry
Job: Scholar
Cost: 100
Description: Chemistry is all about the composition and conversion of matter as well as the pertaining laws. The basics mostly contain: Atoms, elements, reactions, salts, acids and bases. This usually suffices for simple analytics and smaller reactions.
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Matter analysis
Job: Scholar
Cost: 250
Prerequisites: Basic chemistry
Description: Knowing the elements is one thing, being able to tell which chemical elements are contained in some matter another. This is why analysis is for. Determining the salinity of something, or what metals a compond is made of are some common uses in chemistry.
Organic chemistry
Job: Scholar
Cost: 250
Prerequisites: Basic chemistry
Description: Basically, organic chemistry is all about carbon. But carbon is found in many thing and is the basis of even more things, so this field is pretty wide. All creatures are based on carbon, for example. With carbon being almost the most versatile element, there are endless possibilities to study for any scholar.
Anorganic chemistry
Job: Scholar
Cost: 250
Prerequisites: Basic chemistry
Description: Opposite to organic chemistry is the anorganic chemistry. It deals with everything not based on carbon. Which is minerals, metals, acids, bases and salts. This is knowledge that allows a chemist to create many different materials with very specific properties - which is always useful in handycraft of high quality.
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Acids & bases
Job: Scholar (M)
Cost: 500
Prerequisites: Anorganic chemistry
Description: Acids and bases are usually liquid chemical compounds that can react with other elements in many ways and with each other - in most cases creating water and salts in the process. The most important property of both groups is, they are able to influence the pH-value of matter in both the positive and negative direction.
Normal humans know them for their common trait of being more or less corrosive. Which also depicts it's propably most obvious use: creation of corrosive effects for many uses.
Metallurgy
Job: Scholar
Cost: 500
Prerequisites: Anorganic chemistry
Description: Studies in the field of metallurgy teach a scholar knowledge about all kinds of metals. From theoretic knowledge like melting point of most common metals to it's hardness or possible alloys, a metallurgist knows it. And can use that knowledge to make handling metals easier for crafting jobs while also possibly bettering their results.
Under "Applied science" are skills that have direct practical use, resulting form knowledge gained in a theoretical field without being founded science in itself. Only a dedicated Scholar can learn to use them.
- Applied Science:
Biological clock
Job: Scholar
Cost: 100
Description: While scholars are known to forget any-and everything when immersed in a book or set of theories, they can train themselves into the perfect feeling for the time. If they do, they are able to always define the correct time, as well as exactly tell how much time has passed.
Hypnosis
Job: Scholar
Cost: 300 / 750
Prerequisites: Psychology
Description: Hypnosis is a very crittically viewed practice in psychology. Some say it works, some say it doesn't. Generally it's meant to put a person to artificial sleep. If the victim agrees to the effects of this skill it's bound to work, for any practicioner. Highly educated and skilled psychologists can actually put almsot anyone to sleep with this technique.
Create explosives
Job: Scholar
Cost: 100 / 300
Prerequisites: Organic chemistry
Description: Includes the principles of mixing the correct chemicals to produce volatile substances that can explode with high power. Beginners' explosives are dangerous, but off-the-shelf quality. Blastmasters with experience and knopwledge, however, create mixtures that create violent reactions at the tiniest impact.
Build measuring tools
Job: Scholar
Cost: 300
Prerequisites: 2 skills from the corresponding branch
Description: Employing knowledge about a field of science, a scholar can build tools to help with working and researching in that field, which can be of great use for his own needs as well as crafting expertises like smith and carpenter.
Manipulate locks
Job: Scholar
Cost: 300 / 600
Prerequisites: Mechanic
Description: Knowledge about how locks are made naturally makes it easier to manipulate them in more then one way. Obviously, lockpicking is one use, but e.G. locking up is also one of the possibilities. Skilled lock-manipulators can bend almost any mechanical lock of any difficulty to their will.
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