Creation Rules
Every Character needs, or every player wants, something that makes them special and unique, setting them off of everyone else. And how it is almost normal for One Piece, a personal style of fighting, an individual weapon or special devil fruit powers make excellent devices for this. But to not limit what is seen canon in terms of "power" and capabilties" in general, we have templates for almost everything your heart desires. Fruits, weapons, skills, techniques, styles, ships, items, everything you could imagine. But, to prevent abuse of power or similiar, everything has to go by this forum and get accepted into the inventory before it may be used by players.
Every general "category" of things has it's own template, that one just fills out with the specifics of their idea. As with character creation, alowed is what is fun. The reviewing staff will work out if it is possible to play, and if it isn't, how it will be. If it is ready, just post your filled-out form in a new thread to the Creation Forum.
Styles generally describe and dictate movements, preferred actions and the likes. Also general education how a possibly used weapon is incorporated into a battle fought with this style. A style description does not contain special techniques though, these are handled by the Techniques - which are generally strong skills like certain combinations of strikes, later maybe "energy waves" and such.
Similiar goes for Devil Fruits and their techniques. The fruit description should describe the main ability -of which each fruit usually grants one- and not it's special techniques. For simple examples: the canon-known Gomu-Gomu ni Mi let's you stretch your body like rubber. That would be it's description, although possibly a little bit more detailed. While all the actual happenings such as the Gum-Gum-Pistol would be techniques.
For picking requirements, try to just go by how complicated and requiring of the user the proceedings of a certain technique are, it's not a problem, if you are unsure - prerequisites and costs can easily be adjusted during review with help of the team.
In terms of weapons, not every weapon one possesses needs to be approved. If it is just a run off the mill sword or dagger or something else, it's totally fine to just note "Sword" in your character sheet. Only higher grade equipment like Artists Weapons, Master Weapons, King's Weapons, etc. need to have an approved sheet. It is also recomended for more rare or complicated weapons. Maybe for certain ones that have an intellect value to their owner as well.
The same applies to techniques. Not every strike needs to be a technique, not every item as a general item. In light of this, things may be rejected because of mediocrety.
A general guideline for choosing somethings EXP cost: If you are unsure, try to go with the 100-fold value of the highest prerequisite expertise. Depending on individual techniques, it can then be adjusted in both directions as appropriate.
Style Template
Style Name
Weapons: Weapons this style incorporates
Description: A quick description of the style's main aspects.
Devilfruit template
Devilfruit Name
Type: Which type the fruit is of
Description: A quick description of which ability the fruit grants
Technique template
Technique Name
Prerequisites: Which attributes are needed to learn it
Weapon types: With which weapons this technique may be used
Cost: How many EXP learning this technique costs
Description: A quick description of how the technique is performed and what it can do
Devilfruit technique template
Technique Name
Prerequisites: Which attributes and devil fruit expertise are needed to learn it
Cost: How many EXP learning this technique costs
Description: A quick description of how the technique is performed and what it can do, it's effects
Job skill template
Skill Name
Job: Which job the skill belongs to and what level the job needs to be
Bonus: How many expertise bonus this skill grants
Cost: How many EXP learning this technique costs
Description: A quick description of what the skill is about and possible uses
Weapon template
Weapon Name
Type: Which expertise the weapon belongs to
Quality: Normal / Artist's / Master's / King's / Dragon's
Description: A quick description of the weapon and it's features
Item template
Item Name
Rarity/Cost: Lists how rare and expensive the item is
Requirements/Conditions: How to obtain it
Descrption: A short description of the item and it's uses
To make creating your own things even easier, we provide you with copy&paste precoded versions of all templates we use for the inventory that one jsut needs to copy, paste and fill out to their liking.
Every Character needs, or every player wants, something that makes them special and unique, setting them off of everyone else. And how it is almost normal for One Piece, a personal style of fighting, an individual weapon or special devil fruit powers make excellent devices for this. But to not limit what is seen canon in terms of "power" and capabilties" in general, we have templates for almost everything your heart desires. Fruits, weapons, skills, techniques, styles, ships, items, everything you could imagine. But, to prevent abuse of power or similiar, everything has to go by this forum and get accepted into the inventory before it may be used by players.
Every general "category" of things has it's own template, that one just fills out with the specifics of their idea. As with character creation, alowed is what is fun. The reviewing staff will work out if it is possible to play, and if it isn't, how it will be. If it is ready, just post your filled-out form in a new thread to the Creation Forum.
Styles generally describe and dictate movements, preferred actions and the likes. Also general education how a possibly used weapon is incorporated into a battle fought with this style. A style description does not contain special techniques though, these are handled by the Techniques - which are generally strong skills like certain combinations of strikes, later maybe "energy waves" and such.
Similiar goes for Devil Fruits and their techniques. The fruit description should describe the main ability -of which each fruit usually grants one- and not it's special techniques. For simple examples: the canon-known Gomu-Gomu ni Mi let's you stretch your body like rubber. That would be it's description, although possibly a little bit more detailed. While all the actual happenings such as the Gum-Gum-Pistol would be techniques.
For picking requirements, try to just go by how complicated and requiring of the user the proceedings of a certain technique are, it's not a problem, if you are unsure - prerequisites and costs can easily be adjusted during review with help of the team.
In terms of weapons, not every weapon one possesses needs to be approved. If it is just a run off the mill sword or dagger or something else, it's totally fine to just note "Sword" in your character sheet. Only higher grade equipment like Artists Weapons, Master Weapons, King's Weapons, etc. need to have an approved sheet. It is also recomended for more rare or complicated weapons. Maybe for certain ones that have an intellect value to their owner as well.
The same applies to techniques. Not every strike needs to be a technique, not every item as a general item. In light of this, things may be rejected because of mediocrety.
A general guideline for choosing somethings EXP cost: If you are unsure, try to go with the 100-fold value of the highest prerequisite expertise. Depending on individual techniques, it can then be adjusted in both directions as appropriate.
Style Template
Style Name
Weapons: Weapons this style incorporates
Description: A quick description of the style's main aspects.
Devilfruit template
Devilfruit Name
Type: Which type the fruit is of
Description: A quick description of which ability the fruit grants
Technique template
Technique Name
Prerequisites: Which attributes are needed to learn it
Weapon types: With which weapons this technique may be used
Cost: How many EXP learning this technique costs
Description: A quick description of how the technique is performed and what it can do
Devilfruit technique template
Technique Name
Prerequisites: Which attributes and devil fruit expertise are needed to learn it
Cost: How many EXP learning this technique costs
Description: A quick description of how the technique is performed and what it can do, it's effects
Job skill template
Skill Name
Job: Which job the skill belongs to and what level the job needs to be
Bonus: How many expertise bonus this skill grants
Cost: How many EXP learning this technique costs
Description: A quick description of what the skill is about and possible uses
Weapon template
Weapon Name
Type: Which expertise the weapon belongs to
Quality: Normal / Artist's / Master's / King's / Dragon's
Description: A quick description of the weapon and it's features
Item template
Item Name
Rarity/Cost: Lists how rare and expensive the item is
Requirements/Conditions: How to obtain it
Descrption: A short description of the item and it's uses
To make creating your own things even easier, we provide you with copy&paste precoded versions of all templates we use for the inventory that one jsut needs to copy, paste and fill out to their liking.
- "Copy&Paste Templates":
Style Template
- Code:
[color=#FF4000][u][b]Style Name[/b][/u][/color]
[color=#FF4000][b]Weapons:[/b][/color]
[color=#FF4000][b]Description:[/b][/color]
Devilfruit template
- Code:
[color=#FF4000][u][b]Devilfruit Name[/b][/u][/color]
[color=#FF4000][b]Type:[/b][/color]
[color=#FF4000][b]Description:[/b][/color]
Technique template
- Code:
[color=#FF0000][u][b]Technique Name[/b][/u][/color]
[color=#FF0000][b]Prerequisites:[/b][/color]
[color=#FF0000][b]Weapon types:[/b][/color]
[color=#FF0000][b]Cost:[/b][/color]
[color=#FF0000][b]Description:[/b][/color]
Devilfruit technique template
- Code:
[color=#FF0000][u][b]Technique Name[/b][/u][/color]
[color=#FF0000][b]Prerequisites:[/b][/color]
[color=#FF0000][b]Cost:[/b][/color]
[color=#FF0000][b]Description:[/b][/color]
Job skill template
- Code:
[color=#FF0000][u][b]Skill Name[/b][/u][/color]
[color=#FF0000][b]Job:[/b][/color]
[color=#FF0000][b]Bonus:[/b][/color]
[color=#FF0000][b]Cost:[/b][/color]
[color=#FF0000][b]Description:[/b][/color]
Weapon template
- Code:
[u][b]Weapon Name[/b][/u]
[b]Type:[/b]
[b]Quality:[/b]
[b]Description:[/b]
Item template
- Code:
[u][b]Item Name[/b][/u]
[b]Rarity/Cost:[/b]
[b]Requirements/Conditions:[/b]
[b]Descrption:[/b]
Last edited by Fuura on Tue Jun 05, 2012 4:01 am; edited 4 times in total
Wed Jan 09, 2013 5:46 am by Anais
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