**How to use EXP for Updates**EXP can be spend on generally four things using the Characterupdates: Attributes, Battle Expertises, Deviltechniques / Style Techniques and Job Skills.

**Attributes**The cost to improve an attribute depends on the, picked at application, enhancement level. The higher an attribute's enhancement level, the more increase you get for your invested EXP.

Correlation of E-Levels and Increase/Cost relation:

- E-Level 1 = 3/4 of spend EXP as direct attribute increase
- E-Level 2 = 4/4 of spend EXP as direct attribute increase
- E-Level 3 = 5/4 of spend EXP as direct attribute increase
- E-Level 4 = 6/4 of spend EXP as direct attribute increase

- An Example:

Our example has distributed his 12 points on E-Levels now has a setup of Strength 4, Stamina 3, Speed 1, Dexterity 2, Reaction 1 and Concentration 1.

Now he wants to reach level 2 in strength, so he has to spend at least 467 EXP, but because he's got the stock for it, he spends 470. So we do some math like this: 470 spend EXP times 1,5 because of E-level 4 equals 705. (470 x 1,5 = 705)Attributes

Strength (4) - 100 - Level 1

Stamina (3) - 100 - Level 1

Speed (1) - 100 - Level 1

Dexterity (2) - 100 - Level 1

Reaction (1) - 100 - Level 1

Concentration (1) - 100 - Level 1

Thus his new Strength is 805 - enough to make the level 2 threshold.

The next time, Example wants to raise Stamina to level 3 and Reaction to 2 as well. Level 3 requires a point total of 2000, so he needs 1900 more points for that, which means 1520 EXP cost, because 1520 x 1,25 (E-level 3) = 1900.Attributes

Strength (4) - 805 - Level 2

Stamina (3) - 100 - Level 1

Speed (1) - 100 - Level 1

Dexterity (2) - 100 - Level 1

Reaction (1) - 100 - Level 1

Concentration (1) - 100 - Level 1

Reaction has an E-level of 1, so that is bound to be more expensive. To reach 800 total for level 2, 934 EXP are needed at the least, but again, Example has the funds and goes for 940. Which turns out to be 940 x 0,75 = 705, putting him at 805 Reaction.

Lastly, dexterity. Example Man only has 300 EXP left after all these escapades, so he can only spend these 300 before being broke. 300 EXP at an E-level of 2 means, he gets 300 points, as E-level 2 stands for the 1,00 multiplication.Attributes

Strength (4) - 805 - Level 2

Stamina (3) - 2000 - Level 3

Speed (1) - 100 - Level 1

Dexterity (2) - 100 - Level 1

Reaction (1) - 805 - Level 2

Concentration (1) - 100 - Level 1Attributes

Strength (4) - 805 - Level 2

Stamina (3) - 2000 - Level 3

Speed (1) - 100 - Level 1

Dexterity (2) - 400 - Level 1

Reaction (1) - 805 - Level 2

Concentration (1) - 100 - Level 1

**Expertises**

Level 1 means 75% of paid EXP become points, level 2 means 100% of used EXP get used, level 3 being 125% and level 4 150% respectively.

So if you have an expertise at enahncement level 1, you can pay 100 EXP and the expertise rises by 75 points. Level 2 transmits 100 EXP to 100 points, 3 means 125 points and 4 a grand 150 points for 100 EXP. More on the topic of distributing enhancement levels can be found in the Character Application Rules.

- An Example:
- This character has set swords to 3, poles to 4 and firearms to 2, the rest is irrelevant.
**Battle expertise***Swords*(3) - 100 - Level 1*Poles*(4) - 150 - Level 1*Firearms*(2) - 50 - Level 1

Now he distributes 100 EXP to swords. So we calculate 100 x 1,25 = 125 points. Thus raising swords expertise by 125 points from 100 to 225 points, like this:**Battle expertise***Swords*(3) - 225 - Level 1*Poles*(4) - 150 - Level 1*Firearms*(2) - 50 - Level 1

As a next step, we distribute another 100 EXP on poles and firearms each. That would mean 100 x 1,50 for poles and 100 x 1,00 for the firearms, resulting in 150 and 100 points increase respectively.**Battle expertise***Swords*(3) - 225 - Level 1*Poles*(4) - 300 - Level 1*Firearms*(2) - 150 - Level 1

Finally, we want to raise poled to level 2, so we have to get at least 800 points or more. We're gonna distribute 400 EXP for the example. Thus, 400 x 1.5 = 600 points increase. This pushes poles to 900, so it would be level 2 because it has surpassed the 800 point margin.**Battle expertise***Swords*(3) - 255 - Level 1*Poles*(4) - 900 - Level 2*Firearms*(2) - 50 - Level 1

**Job Skills & Style Techniques / Deviltechniques**

Aquiring Skills of any kind is as easy as fulfilling the potentially listed prerequisites and paying the EPX price listed under "Cost".

Skills may have multiple costs (and job skills also boni in that fashion) like this:

This means, the skill has multiple stages with different and possibly improved effects. To obtain higher levels of skills, one simply pays the difference between the level they already have and the level they want to reach. In the quoted example, that would mean someone with the skill at stage 1 would have to pay 50 EXP to reach stage 2; because that would bring him or her to 100 EXP paid for the skill (50 to initially obtain it and another 50 to reach stage 2 listed at 100 EXP); in the same fashion, they could pay 350 EXP to go directly from stage 1 to stage 3 (400 EXP paid in total) or directly aquire the skill at a desired stage by paying the full amount named for that stage.Bonus: 1 / 2 / 4

Cost: 50 / 100 / 400

Skills that have boni with stages grant the listed bonus to their expertise when they reach the respective stage, these are unlike the cost,

**not**cumulative.

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